![]() ![]() With Kinect itself perhaps most kindly being described as "not all that well suited" to a game that saw you running around a theme park, performing quests for various characters, and taking part in the odd motion based minigame, it was a game that - like the vast majority of Kinect games - was hampered by the poor excuse for a motion controller it had found itself unfortunately tethered to. ![]() When we first reviewed Kinect Disneyland Adventures on the Xbox 360, we saw was a game with potential, which had been utterly crippled by its reliance on Microsoft's poor attempt at smuggling itself into Wii owners' houses, the Kinect sensor. ![]()
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